Professional wrestling (often referred to as pro wrestling, or simply, wrestling) is a form of athletic theater[2] centered around mock combat and based on the premise that performers are competitive wrestlers. Professional wrestling is distinguished from amateur wrestling by its scripted outcomes and emphasis on entertainment and storytelling over genuine competition.[3] The staged nature of matches is an open secret: Through a practice known as kayfabe, both wrestlers and spectators—as well commentators and journalists—maintain the pretense that the performances are bona fide competitions,[4] which is likened to the suspension of disbelief employed when engaging with fiction.[3] Professional wrestlers perform as characters and usually maintain what is known in the industry as a "gimmick" — the persona, style and traits conveyed by distinctive attire, stage name, entrance theme music, and other distinguished characteristics and creative flourishes. Matches are the primary vehicle for advancing storylines, which typically center on interpersonal conflicts, or feuds, between heroic "faces" and villainous "heels". A wrestling ring, akin to the platform used in boxing, serves as the main stage; additional scenes may be recorded for television in backstage areas of the venue, in a format similar to reality television. Performers generally integrate authentic wrestling techniques and fighting styles with choreography, stunts, improvisation, and dramatic conventions designed to maximize entertainment value and audience engagement.[1] Professional wrestling as a performing art evolved from the common practice of match-fixing among American wrestlers in the 19th century, who later sought to make matches shorter, more entertaining, and less physically taxing. As the public gradually realized and accepted that matches were predetermined, wrestlers responded by increasingly adding melodrama, gimmickry, and outlandish stunt work to their performances to further enhance the spectacle. By at least the early 20th century, professional wrestling had diverged from the competitive sport to become an artform and genre of sports entertainment. https://en.wikipedia.org/wiki/Professional_wrestling

In professional wrestling, kayfabe (/ˈkeɪfeɪb/) is the portrayal of staged events within the industry as "real" or "true", specifically the portrayal of competition, rivalries, and relationships between participants as being genuine and not staged. The term kayfabe has evolved to also become a code word of sorts for maintaining this "reality" within the direct or indirect presence of the general public.[1] Kayfabe, in the United States, is often seen as the suspension of disbelief that is used to create the non-wrestling aspects of promotions, such as feuds, angles, and gimmicks in a manner similar to other forms of fictional entertainment. https://en.wikipedia.org/wiki/Kayfabe

Parasocial interaction (PSI) refers to a kind of psychological relationship experienced by an audience in their mediated encounters with performers in the mass media, particularly on television and on online platforms.[1][2][3][4] Viewers or listeners come to consider media personalities as friends, despite having no or limited interactions with them. PSI is described as an illusory experience, such that media audiences interact with personas (e.g., talk show hosts, celebrities (celebrity), fictional characters, social media influencers) as if they are engaged in a reciprocal relationship with them. The term was coined by Donald Horton and Richard Wohl in 1956. https://en.wikipedia.org/wiki/Parasocial_interaction

An attempt to integrate a bunch of past pages, imagining an ecosystem that includes all the legacy BigWorld crap, but supports a way for a network enlightenment to emerge.... (more)

System for certain kinds of groups to share their own digital gardens with each other, not the whole world. From Social Warrens. (Webs Of Thinkers And Thoughts) (more)

Human Agency is the capacity for human beings to make choices and to impose those choices on the world. http://en.wikipedia.org/wiki/Human_agency (more)

"Tendency" framing from Gretchen Rubin: (2018-07-16) Heres Exactly Why You Finish Some Things And Not Others - "nobody can tell me what to do, not even me". cf Subversive, Reality Hacker?

I find that people capable-of/comfortable-with Reflective Thought are the best Wiki participants. Esp. if they are able to use a D And D mentality for Framing. Tends to also be a systems thinker? (more)

Max Read: How to Substack. Today, October 18, is Read Max’s third anniversary (more)

Kyle Chayka: The internet’s distribution problem. Everyone online is talking about distribution. (more)

Kyle Chayka: The new rules of media. There’s an old-school magazine editorial format that goes something like “The New Rules for [X]” or “The New Way to [Y],” posing a tongue-in-cheek surety. (more)

when you think your a/b test told you something was true, and it wasn't (error type)

Founding Team: Key people in Start Up. Can be fuzzy to define (more)

Empowered Product Team - Martin Cagan frame. See also Whole Team.

a team (esp product team) that includes people performing all the functions necessary to deliver an increment. Should also have the Agility, Context, and Team Agency to do so. Also called empowered product team. (more)

Book by Reed Hoffman and Chris Yeh. ISBN:0008303630. Model: ignoring profitability to grow as fast as possible to create a near-monopoly, after which enshittification provides profit.

Hi, my name is Charity, and I am professionally caremad about computers. I am an operations and database engineer and sometimes engineering manager. Right now I am the CEO and cofounder of Honeycomb, where we build observability for distributed systems. (“Monitoring” doesn’t have to be a dirty word; give us a try.) https://charity.wtf/ (more)

We are a community space focused on shaping the future of user-agent systems. Our goal is to empower individuals with software that enables them to create their own agency. https://www.userandagents.com/ (more)

personal software etc - customized tools for thought, probably self-code-customized

older

This is the publicly-readable WikiLog Digital Garden (20k pages, starting from 2002) of Bill Seitz (a Product Manager and CTO). (You can get your own pair of garden/note-taking spaces from FluxGarden.)

My Calling: Reality Hacking to accelerate Evolution by increasing Freedom, Agency, and Leverage of Free Agents and smaller groups (SmallWorld) via D And D of Thinking Tools (software and Games To Play).

See Intro Page for space-related goals, status, etc.; or Wiki Node for more terse summary info.

Beware the War On The Net!

shield

Current:

My Coding for fun.

Past:

https://www.linkedin.com/in/billseitz/

Agile Product Development, Product Management from MVP to Product-Market Fit, Adding Product To Your Startup Team, Agility, Context, and Team Agency, (2022-10-12) Accidental Learnings of a Journeyman Product Manager

My Coding

Oligarchy; Big Levers, Theory of Change, Change the World, (2020-06-27) Ways To Nudge Future; Network Enlightenment, Optimistic Near Future Vision; Huge Invention; Alternatives To A College Degree; Credit Crisis 2008; Economic Transition; Network Economy; Making A Living; Varieties Of Info Technology Jobs; Generative Schooling; Product Oriented Unschooling; Reality Hacker; A 20th Century Economic Theory

FluxGarden; Network Enlightenment Ecosystem; ThinkingTools Interaction as Medium; Hypermedia Pattern Language; Everyone Needs Their Own ThinkingSpace; Digital Garden; Virtual ThinkingSpace; Thinking Tools Companies; Webs Of Thinkers And Thoughts; My CollaborationWare History; Wiki Proliferation; Portal Collaboration Roadmap; Wiki For GroupWare, Overlapping Scopes Of Collaboration, Email Discussion Beside Wiki, Wiki For CollaborationWare, Collaboration Roadmap; Sister Sites; Wiki Hack

Personal Cloud; 2018-11-29-NextOpenInfrastructure, 2018-11-15-BooksVsTweets; Stream/Flow Vs Garden/Stock

Social Warrens; Culture War; 2017-02-15-MindmapCultureWarSocialMediaEconomy; Cultural Pluralism

Fractally Generative Pattern Language, Small Tribe, SimplestThing, Becoming A Reality Hacker, Less-Bullshit Living, The Craft; Games To Play; Evolution, Hack Your Life With A Private Wiki Notebook, Getting Things Done, And Other Systems

Digital Therapeutics, (2021-05-26) Pondering a Mental Health space, CoachBot; Inside-Out Markov Chain

Book list, Greatest Books

To Write

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